Little update: Still working on the 3D coat base and eventually want to take it into substance painter as a base diffuse and see if I can create PBR maps.
So I've decided to start over on the texturing again. I kind of screwed up trying to take a hand painted texture and use that as a base diffuse. The pbr version wasn't displaying correctly in most HDRI plates.
I wanted to do sort of a stylized pbr shader. I was struggling to paint the base colors in substance, so I painted the base diffuse in 3dcoat and worked with the shaders in substance. Obviously the shaders are turning the blue-ish purple into a more pink and I'm at a crossroads. Should I just make this a hand painted…
I think the logo on his head is a bit thin in yours compared to the reference. I think the skins looking good but overall it could use more variation and contrast. Your reference is more a dark saturated purple while yours has more of that pink tone to it so if you wanted to be more like your reference that's something to…