I've adjust the metal parts to give off more reflections and adjusted the teeth/gum area. I went ahead and rigged/posed the model and I'll be working on some sort of small environment for him to sit in.
Thank You so guys! Here's a small update. * Adjusted teeth using a baked light filter. I'll prob try to add a little bit of darker shades towards the gums. * I added a little bit more blue to the base skin. * I reduced the gradient overlay to help with the legs looking too muddy. * I darkened the inside of the mouth &…
Hey Rsylke ! Cool model :) Here are my suggestions : - maybe you could blend the teeth a bit more with the head like in the concept to have a smoother integration ( and maybe you could do that to the claws too ) - add a liiiittle bit of blue-ish shade in the purple ( a bit more of subtle colors variations ) - right now it…
New session in Substance Painter. Completely pbr and everything was painted in Substance. Going to keep working on it this weekend, but critiques are welcomed!
So I've decided to start over on the texturing again. I kind of screwed up trying to take a hand painted texture and use that as a base diffuse. The pbr version wasn't displaying correctly in most HDRI plates.