wip 1 I started blocking the primary forms last week and created a setup in UE4 so I can start iterating on the likeness sculpt. Zbrush UE4 decimated meshes.
I like the addition of the glints. I think it helps to give the hair some texture/noise and shimmer. More hair stuff: 1. Added a forth lobe that is supposed to help with low absorbing hair at more grazing angles. * https://imgsli.com/MDg5NQ 2. Fixed an issue with the glints being too bright. Now the eccentricity works…