wip 1 I started blocking the primary forms last week and created a setup in UE4 so I can start iterating on the likeness sculpt. Zbrush UE4 decimated meshes.
Any chance you could share the shader or give some breakdowns? I'm trying to get my skin to look nice in ue4 your's look incredible! How do you add extra slots to a material like the fuzz/specular2/specular 2 roughness?
Looks good, really like the UE4 renders - would you mind sharing your skin/eye setup? Main thing that is currently bothering me are the lips and the chin, seems like the chin should go more outwards and the shape of the lower lip maybe could be a bit more straight in the middle.
This will be the final female character that I have planned for my portfolio. My main goal is to create a likeness and make it game ready.I will rotate between my other works in progress and try to finish them. Advice and critiques are welcomed.
@Sunray Thanks hopefully I can get there soon. Some more experimentation, but this time with the hair: * I tried adding glints to the hair shader, but still very hacky at the moment. Comparison showing only R and TRT components (without scattering): https://imgsli.com/MDg3MQ * Added back ambient occlusion(SSAO) for the…