Incorrect normals are easy to spot most of the time because they cause a gradation across the affected surface. The more incorrect the normals the more pronounced the gradient. "Face weighted normals" is just the name of a quick technique to alter normal direction based on the size of its associated faces (ie. the…
I was trying to save a few polys by not chamfering the bottom faces of legs, but I guess they backfired, and affected FWN script from working properly, how about now?
Yes I missed that in a hurry. A question though, does FWN means 100% vertical normal or does it also have some wiggle room? Eg. which is more "correct" FWN? I used 2 separate scripts, one require manual face selection, but ensure 100% vertical to face; the other is an one click solution but somehow it doesn't create 100%…