The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
I made a script that auto snaps pivots while moving based on grid settings, even vertically. There's some work on getting it to work in sub-object mode, but it's turned off because it was buggy. But it does work with Shift move to clone. Just turn off real snap while this tool is active.…
I want to do level design but snapping to the grid doesn't work well in perspective mode it snaps to the bottom grid. I need absolute movement. Is there any way to for example set the move tool so that when you move it moves in 1 meter increments not 0.34341 or whatever its doing. I need absolute world snapping, like…
People still use BPS but not really to build entire levels, maybe for blocking/gray boxing but not for final levels. Terrain is usually generated either in the editor using a landscape system or in a separate app like WorldMachine. Buildings, foliage and props are usually modular static mesh pieces. Hammer is an ancient…
I don't really have time to go into this very deeply today, but will try to provide some more feedback over the weekend. For the moment, there is a new function in WW that I loaded today with an updated UI for the Nudge Tools in WW. Among them are snapping functions. Those should help with old-school methods of editing…