Maybe I'm a wasteful heathen, but I wouldn't lose any sleep over 2k polygons. I do, however, dislike how the polygons are distributed. The chains take up so many of the polygons, while the chandelier itself is pretty jagged. I'd do what Shabba said, and use a tiling texture on some planes for the chains, and add some more…
Okay, I've made some huge improvements to the chandelier. Not only does it just look less crap in general, but I think I've nailed down the aesthetic more effectively. I'm mildly concerned about the polycount. It's sitting at approximately 2k polygons right now (count scales up with size).Considering that it's aimed at…
Well, I fucked up a little.You see, nearly every Houdini tutorial is made with VFX in mind. The biggest problem inherent in this did not occur to me until I started trying to work on UV mapping and texturing.Because of the need for normal mapping and the need to avoid excessive polygons or UV splits, you cannot have an…