Very nice stuff. :smile: I have recently tried Houdini in UE4 and it has nice potential with Houdini UE4 plugin. But then I realize that I probably can't pass my exposed parameters to some blueprints. I didn't find any relevant info if I can connect houdini asset to a blueprint and control exposed parameters through…
For the past couple of months, I've been learning Houdini so that I can expand my skill set in creating procedural assets to models as well as textures. Combining Houdini with substance designer, I expect to be able to create some insane things. I'm finally at a point now where I can create things of real value in Houdini,…
Well, it's a TD tool, what you expect? Everybody in Houdini community are doing their own tools. As for selling stuff to other people (non-houdini ones). It would work if company approach was a little different. To put it into perspective, so that you would understand what I think about SESI and their approach this days:…
Yep, you had right. I found this thread. In a blueprint there is option to use Cast To houdini component but I don't think it will change something at runtime as you said.
I went through a bunch of different tutorials to learn the basics, but I haven't been following anything specific. I did originally go through the GameTutors stair tutorial to figure out the basic way to approach this piece, but their approach was so flawed I wound up changing 90% of it, and even that only covered the…
God I love Houdini. I was able to create a switch that flips between fully modeled chain links and cards. This will make it incredibly easy to test them both, and get the best balance of appearance and performance.