Check out the bake deformation tool in Maya LT 2018 : http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-8B68FF4A-E9BC-44E9-B0D9-53CFE0C008FC This will approximate deformers on a skin cluster that you can export to game via fbx. The trick is though that you need bones to match to drive the changes - so this may not…
@Mark Dygert: Thanks! That helped me a lot. And the Link is great. Exactly what I was looking for.. This sheds more light to it. Unfortunately Red9 doesnt seems to work with MayaLT. The LT Version just supports Mel Scripts and no external Plug-ins. @RN: Thanks. No I know more. Great tips for Blender