Hi guys i'm wondering if anyone knows where i've gone wrong and how I get this bottle to look in unreal how it does in Substance? Substance: Unreal: Unreal Layout: Thanks guys!
I dont know if this is helpful but today I read that in some textures you import in unreal you have to uncheck the sRGB box, especially on metalic/roughness maps. Dunno if this also applies in your material for opacity or translucent but give it a go.