PROBLEM: See the image below, two simple passes, draw pass1, overwrite with pass2, should end up seeing the second pass, but theres an error. It works if you disconnect one of the pixel shader color inputs (so it gets autoassigned black) but if both have color input like in the image, it errors out. (note that you have to…
@kodde What is the error? If it is some missing variables maybe we can 'hack' them into the second pass by inserting a custom code node that just makes a dummy variables in the shader's header...