Ahh, I see Greg. And yes, I've also never had to hide verts...ever. Your script works great. It's not that I'm concerned on how compact it is, but I simply do not understand why not use monster's lines haha. Unless I'm mistaken, and if so by all means I'd love to learn, he summed up in four lines all funcionalities of…
@PolyHertz Yes, like Juan said, I wanted to hide stuff in both modifiers with one script. I'm really curious though, since I've never ran across the need to do so making game art, at what times have you needed to hide verts? I can't think of a situation in which that'd be truly necessary, unless I was editing some really…
@monster Thank you yet again Juan. Do you know how can I see in the MaxScript Help docs all functions under Ribbon Modeling? I actually spent a good while searching there, because since our last talk yesterday now I knew to look there before giving up, but no keywords I used gave me anything useful. At most, the only thing…
If you're talking about: modFullName.ButtonOp #HideVertex iirc I put that there to fix some sort of bug in an older version of Max I was using at the time. Probably no reason to have it there in modern versions of Max, but no real reason to remove it either. I don't ever really hide just verts. Here's my full hide/unhide…