To be clear, I'm an aspiring 3D artist and I have yet to try making some stuff on my own. I know bits and pieces about the process behind the creation of characters and scenes and stuff, but there's one part of it that I still don't understand. The Texturing. The thing is, I can't look up and watch an online course because…
This article "Survey of Texture Mapping" has a fundamental definition of what texture mapping is and what its main uses are. The wiki goes through that as well, but in the context of game art: http://wiki.polycount.com/wiki/Texturing If you don't have enough cash to go through a full course then consider getting gumroad…
Hi! Thats unfortunately a very complicated question because it depends on so many factors. What type of game are you making? whats the art direction of that game? what type of device are you aiming for eg mobile or ps4? what shader will be applied to the model etc etc. These all impact on the method for making the texture.…