90% of tutorials are absolute garbage and I detest them! I lump tutorials into 1 of 3 categories. 1) Make it up as you go A.K.A "The Youtube" Usually created by a really intelligent guy who knows unfathomable amounts about a program. However the tutorials have zero structure and are unedited. Resulting in 20% useful…
Hard to say without knowing what you have learned so far (and not knowing what your eventual goal is - game artist? If so - environments or characters? Films? Arch viz? Maybe you want to do animation, or vfx... or something else?). So without knowing what it is that you want, since "3D artist" is such a broad term, I can't…
From my experience i tried learning stuff from youtube but that was too random and got me demotivated. Some years later i subscribed on pluralsight (former digital tutors) and for 30$ per month i could see unlimited courses. Some stuff are not explained in every course though, but they are mentioned so that you understand…
Courses with known artist are in my opinion not really the best starting point. You pay a big sum for the name and the AAA-techniques that you anyhow can't comprehand as a beginner. I've seen so many beginners struggling in such courses, falling behind and missing out on the actual key points and basically getting only…