Hi All, I've mostly been working on the traditional workflow of baking textures but I saw a few people mention the tiling technique for large environments, similar to star citizen. I understand the general idea but was wondering if anyone had any tutorials, paid or not, that go into detail about the process. I intend to…
I think Thiago Flake's series might go over it here, and It's work reading on 80.lv for peoples creation process, and general advice would be things such as props / hero items maybe uniquely textured and walls etc done using trim sheets / tiling textures Also this might be worth looking into as…