The falloff slider, which looks like it goes up to 11 (next time, just make 10 louder) is going through a power node into an append node. The append node is constructing your UV coordinates so if you set the slider to anything higher than 1 it will tile in the U direction. Set the max on the slider to 1 instead of 11 to…
I'm learning shader forge and am following a tutorial. The tutorial is a little out of date but I think I'm following it okay. Here's what I think I'm supposed to make: Obviously it's not coming out correctly. I don't know why though. I did this tutorial about a year ago and it came out pretty much okay (there was one…
Hmmm so it seems that it's actually more complicated than that. I followed your suggestion and that fixed it! But then I realized that the shading was view dependent, like specular, instead of like the diffuse type lighting I wanted. Then I realized I had fed the dot product of my normal and view direction into the exp…