Hi I've been trying to create a tileable brick wall texture. I think I managed to make a decent sculpt but I am really struggling with composition of maps to create diffuse/albedo texture. This is what I have so far: It was made by compositing highlights matcap in screen mode, ambient occlusion and heightmap in multiply…
hello! Fanny Vergne made a wonderful tutorial on how she approaches texturing tileable stuff using a sculpture as base. So she basically renders out the sculpt using different matcaps which would suit the end result you are after... ( you can learn how to render from zbrush pretty quickly from youtube ) and then you can…