For convenience reasons, CGI always referred to pre-rendered imagery first. But that's all starting to blur now. Even Pixar is starting to develop a new hybrid renderer that emphasizes real time. http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/ Looks like the race for the real time ray tracing…
I was watching this Nvidia presentation from last year where they talk about bringing iRay rendered scenes to Virtual Reality and something stuck out to me. https://www.youtube.com/watch?v=uFahmqmnKX0 For those unaware, Iray is a ray tracer/path tracing. It uses CPU & GPU to render scenes, but only 1 frame at a time (so…
So I did a bit more research/reading on iRay VR and there's actually a bit more information to it. At a basic level, iRay can take snapshots of both a left and a right eye image which is used to make the 360 degree panorama. This is the stuff that runs on any headset and isn't performance taxing. What Nvidia showed in the…