My hearth animation came out in today's Kel'Thuzad's patch. If you're a Zagara player I hope you like it! https://www.thebrokentangent.com/news/2017/9/4/post-9-zagara-hearth
I did look at some reference for her insect legs. I hadn't done a creature with more than 4 legs so this was new terrortory. I also blocked in the main poses I wanted to hit first and then built my animation around it. We use 3D Studio MAX on the Heroes of the Storm Team :) Thank you very much!
Cool. One thing I was curious about is do you always shoot or find reference for this stuff? I imagine you might have to YouTube some insect stuff. What does your planning workflow look like before jumping into Maya? Keep up the great work!