@FuzzyOwl Im not quite sure I see the error in the image you attached but if it is a baking error as you say, try setting the smoothing group to 1 for all the polygons in tn the low poly before baking, that usually solves my baking problems. If the error persists maybe open your maps in photoshop and try to locate and blur…
I'm currently working on the floor and wall materials in painter. I created a smart material as a base and tweaked it for each piece. I'm trying to go for a grungy "brush stroke" look on the metal, kinda like what you see in the concept. I would love some suggestions on how to improve it. Everyone's work on the hand…
Sorry for the minor update. Most of my work since Sunday, was about an hour last night after work and a few minutes here and there today troubleshooting the Normal Map (baked a Direct X from an Open GL map, oh dear). The above is a bit closer to how I envision the final product. Added the panel lines and vents. I promise…