@FuzzyOwl Im not quite sure I see the error in the image you attached but if it is a baking error as you say, try setting the smoothing group to 1 for all the polygons in tn the low poly before baking, that usually solves my baking problems. If the error persists maybe open your maps in photoshop and try to locate and blur…
@Lokthar, Excellent job on modeling the high polygon models! I can't think of any major criticisms off hand. I am curious to see your models from other perspectives, particularly from angles not shown in the concept illustration. @Mahelix, don't worry about not having been able to work on the props for a week. I've been…
I've started the basic shapes using NURBS. Converting them to polygons was easy enough. Here are the wireframes of the roofs so far. There's some weird black artifacting going on with the base model. I think it's due to the faces being moderately close together with such a high far clip plane active. No there aren't…
Sorry for the minor update. Most of my work since Sunday, was about an hour last night after work and a few minutes here and there today troubleshooting the Normal Map (baked a Direct X from an Open GL map, oh dear). The above is a bit closer to how I envision the final product. Added the panel lines and vents. I promise…
I've been slowly plugging away on this, maybe about 12 hours or so invested. I almost have all the high polygon meshes built, this time relying on things like creasing PSUBs, regular polygons and the Rounded Edge properties in the Material tab to create micro bevels rather than doing it myself manually. There are a few…