Unfortunately the other thread didn't exactly find a solution either. The reason i do not enjoy moving an object to 10,20,10 for example, is because I believe these numbers are floats and can become innacurate. For example if I push a vert of box to 10,20,10 and the same for another box. The 2 verts won't actually line up…
Sounds like that's getting in your way to create good art. Being off by .000003 is not going to show. Also, if you're using the quad views you're not just restricted to the xz grid, you'll have xy and zy as well. You should also be able to set a custom grid per viewport. It sounds like you're trapping yourself with this…
In the end you can move the object by selecting local axis and move it to specified distance. But if we start talking about trigonometry, if you rotate an object lets say 15degrees and move it 10cm in the local direction, it wil automatically wont be able to snap to the grid, it will be off in every axis. So if you want…