After searching for quite a while, I feel it's impossible to set an environment map in Maya LT (in particular, for the viewport). Is it true? Is it also true I can't match the Maya LT viewport to Substance Painter viewport? (Just curious.)
I haven't found a solution yet. Mostly because Maya is being Maya for using a cubemap like this (this is the default cubemap that comes with Maya LT, I only edited its color for clarity): Which means you need a HDR image like this: Not sure if there are any tools to convert panorama photo into this type images...
When i plugued the exported cube maps into maya, assets become super bright, as the gamma is being read wrong... any tips ? EDIT: found a solution, Need to chage the IBL encoding to sRGB. EDIT 2: I also found a solution to flip the cube map so maya can read it right. I Used the software LYS to do so. It has an option to…
While I do see these options, I am not sure how it works: - I have an EXR file, which is what you could use for Substance and Unity. - Do I need to extract Diffuse and Specular DDS through Substance B2M? (honestly I never used it before) - Of course I tried applying EXR file in Maya and it does nothing, material still…
Someone asks me about the workflow for Maya Stingray PBS (PBR) material setup today, so I figure it a quick summary might help someone facing the same problem in future: - First of all, what Stingray PBS material want for their Textures Global are diffuse irradiance and specular maps. - What they are is Image-Based…