Hello Polycount. I know that I am kind of late to this party, but I want to know 'in general' which PBR texturing workflow people use Substance or Quixel? And why/what they use it for? I already have Quixel Suite, but not MegaScans. I have only really completed one project as a test of the technology a few years back. I am…
I'll be fair, I'm being picky and Substance is all round good software. I just fancy a bit more power, so I'm testing Mari out. I made this list at work a few weeks ago: - Can't backface project, can only paint where the camera is facing - No radial symmetry - No moving the symmetry plane - No lattice/warp deformation…
I disagree on this point. I've used Substance Painter for a few years and have gotten to know its ins and outs quite well. There really isn't a lot of depth to it. It's a very easy tool to get into, but aside from learning about new features as they add them, there really weren't any moments where I went "oh wow, I didn't…
Yeah there is a performance hit, but I did a small test between wait times for Painter and DDO. Using Painter in 4K res was just as bad due to the shorter wait times but much higher frequency of waits. Turning a layer on, painting a stroke (actually, applying first point of a paint stroke was a wait and then lift up from…
It's worth mentioning that Quixel is a company, not a tool. Our Facebook page encompasses everything Quixel develops, including the Suite (NDO, DDO, 3DO), and the Megascans service with its accompanying programs Bridge and Studio. :) If you're using DDO or NDO, I've written up a pair of comprehensive tutorials that cover…
Hey, without going into the debate (as I may be biaised :-)), here is the link to Substance Academy (our learning platform): https://academy.allegorithmic.com/
Sounds like it would be worth it for my to drop Quixel and pick up Substance. It might be worth looking into more tutorials as well for both programs. One thing that I notice was the number of likes from facebook for the two programs. Not sure if it exactly representative of the industries that use them. Quixel 190,000 vs…
considering that a lot of the industry is using substance, your smart materials are going to be optimized for painter and will be easier & faster to lose. Even if a program isn't the best, it's value increases the more people use it. I've seen plenty of jobs requiring 3DSMAX experience and only 1 for Maya. 0 for every…