Hello, I've been working on a dance loop recently, I want to add multiple loops together to make a full dance animation. This is my first main loop, which will be the bulk of the dance. I'll post what dance I'm animating for reference. It seems a bit stiff and my friend said floaty so I've come to polycount for feedback.…
Hello, Thanks for the help. I've sped the animation to 80 frames so 2.7 ish seconds, it looks a bit fast on parts but that's my Timing which I'm trying to fix. After overlapping the reference I've realised a lot of the animation Is off when the character is at the right side of the video. My rigs are quite basic so epic…
https://syncsketch.com/sketch/178657#229889 Thanks for the help again, this is my current version, I changed the incorrect steps to fit the reference more and tried to add the bounciness, it's a bit difficult to see at part because having it too bouncy looked bad, once I reanimate the hair It should get better. I've also…
I started the second basic loop, was simple to create, just needed to modify tracer with little tweaks to mercy. I fixed a couple of things I saw with the first Loop but is relatively the same. I rendered them together, switching between the first and seconds version. Mercys head needs to have a smoother and quicker turn…
I put this away for quite a while to work on animonthly. I've picked it back up and tried finishing it off. I think its improved drastically from the original, I'm going to leave it as it is for now and start the next loop, if you see anything wrong critique is always welcome and I can go back and fix it.…
Dropped it for quite a while and multiple times but picked it back up to finish the third loop and call it done there. Feedback is always welcome but think I've had this sitting for long enough. https://youtu.be/TqH-cCjxCoc
I see improvements already. moving in the right direction. Tracer's core movement is missing the two small up/down in the steps from ~35 to ~65. Same for Mercy. That's the biggest thing making them feel flat footed. The main mass, torso + pelvis, has small up/dow each step, to the beat of the drum that's what gives Swing…
You might need to step back a bit and analyze the ref more closely. The speed is roughly 120 bpm; the loop you are looking to pull is around 2.5 sec, marked by the guy's right foot planting out at 0:30 then just before 0:33. I'd count the exact frames before getting in to Maya. Listen closely to the snare drum in the music…
Yes, way too slow and floaty. You need to tighten the timing up a lot. Just look at Tracer's left foot from f57. Really floaty and lacks weight. Same for the other character's hop at f413/ Stuff like Tracer's action at f153 needs to be more snappier. She needs to get into the pose quicker and then she can hold it for a…