This is my first full 3D character sculpt, starting with a hi poly model and then baking stuff down for lo poly. model I know a screwed up a lot of stuff on the way there. The topology is pretty awful. And I wasn't really sure how best to explode Bowser's parts into multiple separate pieces. I just took a class on Udemy on…
I didn't document super well. Originally I was trying to do everything in blender, so I posted on the blender artist website when I was trying to do the baking portion: https://blenderartists.org/forum/showthread.php?435940-Baking-normal-maps-for-the-first-time-and-things-are-looking-funky-on-the-lo-poly-out…