This is my first full 3D character sculpt, starting with a hi poly model and then baking stuff down for lo poly. model I know a screwed up a lot of stuff on the way there. The topology is pretty awful. And I wasn't really sure how best to explode Bowser's parts into multiple separate pieces. I just took a class on Udemy on…
I didn't document super well. Originally I was trying to do everything in blender, so I posted on the blender artist website when I was trying to do the baking portion: https://blenderartists.org/forum/showthread.php?435940-Baking-normal-maps-for-the-first-time-and-things-are-looking-funky-on-the-lo-poly-out…
First of all, never use Zremesher for creating the final low poly. Do a manual retopology by hand, and make it animation-friendly. Your current low poly mesh is horrible mess and it's impractical for any kind of deformations. The biggest problem with Zremesher is that it tends to create spiral loops. Example of my precise…