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Author:
zetheros
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Access Emissive and other channels trought PP Material?
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Re: Access Emissive and other channels trought PP Material?
Reply by
Obscura
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Aug 2017
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Unreal Engine
Not necessarily. You could feed a position from blueprints into your post process that you would just add to the coordinates of the noise of the moving object. This would work on moving but not deforming objects.
Re: Access Emissive and other channels trought PP Material?
Reply by
rohMizuno
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Aug 2017
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Unreal Engine
still limited to static objects, but I am using mostly for architecture stuff
Re: Access Emissive and other channels trought PP Material?
Reply by
Obscura
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Aug 2017
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Unreal Engine
To make the noise showing only on certain surfaces, assign stencils to the object that you want to show the noise, and use them in your post process.
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