I've been doing a VR project in Max/Corona/Unity a couple of weeks now and I find that the preparing part is pretty boring (cleaning + optimizing meshes, UVs, baking). Unity's GI isn't good enough to be of any use so I have to bake everything in Corona. Can Unreal produce "production ready" lighting without baking in an…
Thanks. I always get discouraged when I see videos like that, but then I remember that the were made by teams or very experienced people with a lot of time on their hands. I've seen this type of discussion before (on places like this and on archviz forums) and a few things that a lot of people seem to disregard is the fact…
That's a good question and basically, Unreal is great at both of them. https://www.youtube.com/watch?v=E3LtFrMAvQ4 Unreal has a greater range of GI options and also has decent plugins (not needed however). Out of the box I feel UE4 is better tuned. As for Exterior... https://www.youtube.com/watch?v=clakekAHQx0 Long video…