Offline renders like Vray will be here to stay because they render with pure brute force, no pun intended. They can force renders of wildly unoptimized scenes that other real time rendering packages will crash into oblivion on. Plus for in depth compositing, I don't think Unreal can split out all of the many render…
From this http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html - if anything Vray is going to be ever more popular. You seem to have a personal issue with the software from how you come across. Additionally, bear in mind that Vray is a one off cost. Suitable for a studio that…
I was hoping I would get away with not using VRAY anymore (rendering is too time consumptive and way too expensive). I don't see why you would use VRAY over unreal unless you already had massive material and model libraries set up. Argh I am just over VRAY! If I had to quantify the advantages of both: VRAY: - Easier to…
I agree with you, I have to dozens of renders a week and VRAY is simply a lot faster. However I tried to render a promo video last week and was told it would cost $5000 to render on a renderfarm. Unreal could do this for FREE. Most stuff is print presentation, but that will change over the next decade. The reason things…
My major issue is just the time it takes for a ray trace render - something that UE4 can render in 1/30th of a second takes vray 5 minutes. Obviously they use different algortihms shaders etc, but to the average person the difference is indistinguishable. If VRAY makes the shift to real time rendering, than I will have…
I think $15,000 is a bit of a stretch. VRAY hardware is going to be just as expensive if not more. I know what you mean about VRAY handling unoptimized models. At work I render products from a range of manufacturers and the fact I can drop in a 15 year old dfx file and it still renders somewhat okay is pretty funny. They…
Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
Ue4 already has a plugin tool that is currently being used for films. http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html This is the future. I wonder what will happen to offline renderers.
I've been doing a VR project in Max/Corona/Unity a couple of weeks now and I find that the preparing part is pretty boring (cleaning + optimizing meshes, UVs, baking). Unity's GI isn't good enough to be of any use so I have to bake everything in Corona. Can Unreal produce "production ready" lighting without baking in an…