Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
I think $15,000 is a bit of a stretch. VRAY hardware is going to be just as expensive if not more. I know what you mean about VRAY handling unoptimized models. At work I render products from a range of manufacturers and the fact I can drop in a 15 year old dfx file and it still renders somewhat okay is pretty funny. They…
That's a good question and basically, Unreal is great at both of them. https://www.youtube.com/watch?v=E3LtFrMAvQ4 Unreal has a greater range of GI options and also has decent plugins (not needed however). Out of the box I feel UE4 is better tuned. As for Exterior... https://www.youtube.com/watch?v=clakekAHQx0 Long video…
Thanks. I always get discouraged when I see videos like that, but then I remember that the were made by teams or very experienced people with a lot of time on their hands. I've seen this type of discussion before (on places like this and on archviz forums) and a few things that a lot of people seem to disregard is the fact…
I've been doing a VR project in Max/Corona/Unity a couple of weeks now and I find that the preparing part is pretty boring (cleaning + optimizing meshes, UVs, baking). Unity's GI isn't good enough to be of any use so I have to bake everything in Corona. Can Unreal produce "production ready" lighting without baking in an…
I was hoping I would get away with not using VRAY anymore (rendering is too time consumptive and way too expensive). I don't see why you would use VRAY over unreal unless you already had massive material and model libraries set up. Argh I am just over VRAY! If I had to quantify the advantages of both: VRAY: - Easier to…
Ue4 already has a plugin tool that is currently being used for films. http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html This is the future. I wonder what will happen to offline renderers.