Hey guys I'm in my first job as a full time Visualisation Artist using 3DSMAX & Vray. I started very amateur however I'm getting a lot better. I want to switch over to using UE4 visualisation exclusively for 3 reasons; 1) UE4 is faster. It takes longer to set up the scene, but once it is set up you can have videos and…
From this http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html - if anything Vray is going to be ever more popular. You seem to have a personal issue with the software from how you come across. Additionally, bear in mind that Vray is a one off cost. Suitable for a studio that…
Ue4 already has a plugin tool that is currently being used for films. http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html This is the future. I wonder what will happen to offline renderers.
My major issue is just the time it takes for a ray trace render - something that UE4 can render in 1/30th of a second takes vray 5 minutes. Obviously they use different algortihms shaders etc, but to the average person the difference is indistinguishable. If VRAY makes the shift to real time rendering, than I will have…
That's a good question and basically, Unreal is great at both of them. https://www.youtube.com/watch?v=E3LtFrMAvQ4 Unreal has a greater range of GI options and also has decent plugins (not needed however). Out of the box I feel UE4 is better tuned. As for Exterior... https://www.youtube.com/watch?v=clakekAHQx0 Long video…
Offline renders like Vray will be here to stay because they render with pure brute force, no pun intended. They can force renders of wildly unoptimized scenes that other real time rendering packages will crash into oblivion on. Plus for in depth compositing, I don't think Unreal can split out all of the many render…