Your pistol highpolyy model is not really a high poly model. Where are the control loops? Your hard edges are literally sharp instead of a having a little rounding to help it catch the light. It just looks like a low poly model. You're not Smooth Mesh Previewing and converting any of the mesh. (Please read this. It'll…
Modeling: Maya 2018 Texturing: Photoshop CS 6 First, sorry to not rendering this. I do not mean to ignore your advice. I simply feel confusing to understand the interface of Unreal Engine and Maya 2018 rendering system. Maya 2018 is very powerful; but seems it changed a lot from 2015. I am working on it. If you want to…
@Brian "Panda" Choi Thanks Brian. I actually feel shy when I read your comment. You are right; when I did my uv map and texturing; I was frustrated; and wanted to move on which was not a nice attitude. My work is not good enough it is not because of lack of skill (well, I do but). But, maybe because I lost my focus during…
@larryrttrivette @Brian "Panda" Choi Tonight, I just fixed my simple pistol I used Arnold Rendering from Maya 2018 And, these are my normal map & diffuse map (I resized 25% from original which is 2048 x 2048 for uploading purpose):
Your normals are looking bad. Your hard edges are way too sharp. Did you notice in Joe Wilson's tutorial that he specifically notes that for mipmaps (aka Level of Details), the round edges are best because they look better at lower LODs? You can fix this. You need to soften the hard edges of your high poly pistol. Please…
Yes alex you are correct. You need to put edge loops so that when you press 3 it keeps the shape. Good job on understanding how to apply nornal maps. You learned alot!