@larryrttrivette @Brian "Panda" Choi Tonight, I just fixed my simple pistol I used Arnold Rendering from Maya 2018 And, these are my normal map & diffuse map (I resized 25% from original which is 2048 x 2048 for uploading purpose):
Modeling: Maya 2018 Texturing: Photoshop CS 6 First, sorry to not rendering this. I do not mean to ignore your advice. I simply feel confusing to understand the interface of Unreal Engine and Maya 2018 rendering system. Maya 2018 is very powerful; but seems it changed a lot from 2015. I am working on it. If you want to…