Here's a sample of what the materials look like when added to the trees. I'll be texturing the trees and then adding some hanging moss later on! I'll be using Zenpat's Ryse moss tutorial (http://polycount.com/discussion/130038/ryse-moss-tutorial) for a log I'm going to sculpt and paint for the ground.
I come bearing log renders! Still yet to finish; it's 1 am now. Stopped messing with the trees around 5ish, then started sculpting the log. Only took me 8 hours to sculpt, retopo, UV, and get to this stage in texturing. Has to be some kind of record for me. I think tomorrow I'll do ferns and ground texture, maybe some…
I think the branches could be thicker, longer, and more of them. What looks cool in the reference image is how dense it looks, and that's because there's a lot of trees. You can't add more of them because it will take too much space on your ground, so adding more branches would capture that "dense feeling". You should also…
Thanks guys! @radumitroi I didn't want to add many polys to the branches because I was going to add hanging moss on them like below. I'll be sculpting a log, and I've gotta create the forest floor texture and some ferns, so I won't have time to sculpt the trees. @Maximum-Dev I receive the test last Wednesday, so in total…