Its getting there slowly but surely .In side view forearm - hand transition looks a bit too thin and angle too sharp I think you could exaggerate even more stepping effect on pinky side so you get clear delineation You don't have to completely plane the fingers just trim them a bit(use lightly hPolish/TrimDynamic or…
Good enough for a block out , do continue with the rest , try to define the other portions to the same level or maybe just arm and legs and after that block hands and feet in planes
Haven't had much of a chance to work on this till tonight but I've tried to adjust using your feedback @carvuliero and here's the result: The Richer's reference you provided was very helpful in furthering my understanding of muscle group relationships. I definitely need to continue refining but it was particularly helpful…
I've made some more tweaks to the general proportions using the reference proportions guide and tried to add the carry angle. I'm fairly happy with the proportions at this point and might move onto refining the torso.
I've tried to adjust the positioning of the thumb to be more accurate and refine the fingers a bit. I was using a skeleton rig as a guide before because I want to use this character in a mod but I learnt today that the rig is changing to one with better proportions. Once I get that rig I'll readjust but for now I'll just…
When you say add the carry handle do you mean to change the positioning of the entire arm to reflect the reference you provided or just the angle between the forearm and upper arm? Because at the moment I've been using the pose of the current Squad characters as a guide, like this: I was planning on refining the pose to…
Thanks for the feedback guys. Really appreciate it. I've continued working on the torso using the feedback you provided @carvuliero but I haven't touched the arms yet, so I'll keep your feedback for them in mind when I get to them. I find I'm still being too cautious with muscle definition, is it too little or too much at…
Thanks for the guide, I'll definitely use it next chance I get to work on the character. As for Rafael's tutorials I have already gone through them once to understand the workflow and I do find them very helpful, although my first attempt was heavily flawed because I didn't use consistent reference. I think generally his…
I grabbed that study you uploaded @carvuliero and gained a lot of understanding from it. Based on that study I did a quick re-sculpt and smooth of the back, it's not done yet but I think it's better than before. Let me know what you think. Part of the reason I wanted to do this project was to figure out what areas of…
There is a usually a very strong "triangle" shape in the back, from top view, that you definitely don't have here. It's basically because the spine goes inward within the ribcage and the scapula peak outward. See how deep in the ribcage the spine goes : While your overall back muscles position seem OK, the volumes…