That's a charming, but inaccurate workflow, I can see the appeal in it. You'll be trading large changes in shape/volume to solve a few pinching areas if you're using low poly cages. I know you didn't ask for this feedback, but practicing the fundamentals of subdivision modeling is much better in the long run than…
Dude, work on your attitude. Even though he didn't help you the way you wanted, you just lost a bit of your reputation in the video game industry by being a dick. You could've said something like "I'm sorry, but that's not what I'm looking for, but thanks anyway. Anyone else have some tips and tricks to get that…