Been working on this model for a while now, going to start retopologizing it so that i can texture it and have it rendered in marmoset. Heavily inspired by the work of Nivanh Chanthara. This is the biggest project I've taken on yet so let me know if you guys have any advice or tips. I can still make small changes to the…
I really like how you handled the face and head, @MartinTK! The concept is definitely more abstract and busy than the usual space monster so it's really cool to see how you tackled things to flesh out the character. It might be too late to mention since you're already at the texturing stage, but his left arm bicep feels…
Made a bunch of more small tweaks, lengthened his legs, and put him into more of a neutral pose. I'm about halfway done with my lowpoly and will post it soon.
Thanks for the advice kanga, He would be for a game model. I just set him in more of a posed position to match the concept more. But I'll try and transpose master him into more of an A pose before I get too far along with my retopology. I think I'll be able to quickly redo the skirt in more of a neutral pose in…
Been a while since a post again. Started texturing in substance painter and working with rendering in marmoset. Still need to fine tune the materials and add small details and decals.
Really nice sculpt! Dunno about the pose. Is this for 3d printing? If its for game or animation then no 'A' pose is going to make things difficult, plus the cloak is blown against his legs at the back. I would have done everything in a neutral and 'as symmetrical' as possible state. Under the left arm looks a bit…
Haven't posted an update in a while. Got my Low poly and Bakes done. Using an ID map for the albedo right now, going to fully texture it in substance painter.