I'd keep its movement minimal except in emote animations. tail movement figures quite large into animal posture and communication and act as counter balance for large actions; for locomotion and idles the tail doesn't have large movements.
Hello World!, I need
some opinions on quadruped animation for a video game. I am animating a Red Fox
for a game I am putting together. I am currently working on the walking cycle,
and so far it is coming along pretty well. I had some thoughts on the tail
though. I was going to include the tail deformation in the walking…