You could try Blender as a secondary tool. It has a few extra options beyond what MAx offers. For example it could turn top of a cylinder back to perfect shape with selecting top vertexes and hit "space" in loop tools. MAx doesn't consider them a loop for some uncertain reason with a same named tool. Unfortunately in both…
You could explode the combined meshes into it's elements via script, and use - for example - Instance Tool from scriptspot to turn the bullets into instances. Great timesaver when it works.
Alright. As an example, bullet casings. I'd like to make two LODs + LOD0, so for LOD2 I can cut the sides in half easily, but for LOD1 I can't think of anything that's not time consuming. Each casing is also at a random angle, which I can't access because it's all a single object so no cloning one casing (unless there's a…