I've been working on with my current character project for a couple of months and I haven't got any crashes. Been retopologizing 10-20 million polygon meshes in the viewport without problems. You don't even need to decimate in Zbrush for Blender. Extremely stable software from my experience. "Renderer leaves a lot to be…
Blender 2.79 comes with some new exciting features, and one of them is the Principled BSDF. Normally a new shader lets you create one more type of material. But this is different, because this is like every shader rolled into one. Simplifying the complex node setups that were required before, into simple easy to use…
well its quite nice really but still need a bit more polish i think to make me totally sold on it. i have n't achieved the sort of renders yet that I am happy with, but maybe that's just a lack of knowledge so far. re modelling though its fine I can actually work on stuff, though i think it would take longer before I can…
The pie menu editor is awesome, and if you don't want to pay it's also pretty easy to just script your own menus in python if you're not too scared of touching code. Blender has a built in scripting editor and even has templates in there that help you set it up. I put together my own context-sensitive menus that give me…
Both with Max and Maya I am constantly in search of "where is that checkbox or button I pushed last time when I did same thing before" or with Max specifically where is that extra script or why it doesn't work now. What's the hidden condition in some deep down rollout I forgot. Surprisingly I've never forgot anything in…