The pie menu editor is awesome, and if you don't want to pay it's also pretty easy to just script your own menus in python if you're not too scared of touching code. Blender has a built in scripting editor and even has templates in there that help you set it up. I put together my own context-sensitive menus that give me…
I really like it. Sure it's not perfect and misses a few things here and there - partly because I just used max for ages, and have to think differently about some topics. But overall it's fairly feature complete, UI and UX is pretty enjoyable after getting used to it, and it's free (I'm too old to pirate software for my…
I have actually found this addon to be quite useful for the viewport's OpenGL lights, because Blender's default is kinda awful. And you can edit presets, and create and save your custom lights: You can get it from here: http://blenderaddonlist.blogspot.fi/2014/08/addon-opengl-lights.html I'm not sure is this something…
Both with Max and Maya I am constantly in search of "where is that checkbox or button I pushed last time when I did same thing before" or with Max specifically where is that extra script or why it doesn't work now. What's the hidden condition in some deep down rollout I forgot. Surprisingly I've never forgot anything in…
I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…