I am completely new to creating textures for games or any model and i am wanting to know more about trimsheets and texturing them so i can create pretty low poly assets. I am struggling with learning as there is no video tutorial or someone that talks about creating them and the textures on top. I have alot of trouble…
I know about baking etc, it is the texturing part i am stuck on and i have done a little but not like this.. Sure you can say it shows all the information needed but without some narration of what to do i am clueless. I have this made: http://imgur.com/zDBEn5G http://imgur.com/Hnim9Ik and i can get it to work i just don't…
I understand that but making the defuse for the trimsheet is the one i cant get my head around with what processes need to be done to create it. I am not sure if an AO map was baked and used for it. If someone can show how to make the defuse for the trimsheet i would be find and beable to process it as still i am not…
Believe it or not, I downloaded that GDC presentation months ago and was going to learn the trim technique, but somehow forgot. Your post made me go back to that. So thx. Now onto your question about creating the diffuse and specular map, or rather, how they dynamically blend multiple texture together. I don't see them…