this thread is kind of becoming my journal... I got few hours into my project today. Today I fixed Some pose/anatomy issues Gave him more muscles in arms (it was too skinny before) Hands, hands, hands. Today I learned How to use 3D layer function in Zbrush -I also learned that 3d layer in zbrush is very fickle and can be…
test render: other than the minor artifact in the crotch area and toes, the normal came out smooth. about 17.5k tris total just the body alone. good enough resolution. simple uv unwrap using maya's layout function, for now. sim layouts (hard edges)