Well I found it practical since the work (architecture viz) seemed rather routine after the process was down and the architecture libraries (cars, people.etc) were ready. So ultimately it was down to render quality and lighting which is important to get right. Ultimately once you have dedicated clients its easier to keep…
Ah difficult to assess what you're capable of then. I worked a year in architecture viz, I find that going freelance in this career is more practical. I'm now looking to be a character artist for games. If you're looking to get into games, I suggest a portfolio specific to that (level design), then apply places and go from…