Have you tested the script for weighted normals? It averages your normals to the surface thy are applied to, it does a good job for simpler objects so since you want lower res meshes it might work for you. But it converts your object in editable mesh.
Awesome! This script works pretty well so far, I think it'll be very useful, thank you. If anyone has the experiene here, what are industry views on editing normals? Sure it can be useful to save some vertices or smoothing/UV splits but do the companies think it's worth it? I mean from what I know there might be multiple…
Custom normals are quit sensitive. Any operation that reorders vertices will break them. If you work at the editable poly level, it shouldn't break that easily tho. If you create new points, they wont have custom normal. -Pro optimizer has a keep normals options. -I have a script mostly dirty ripped from denisT on cgtalk…
I've tried it but I haven't had a case where it's useful. The normals change quite a bit, not always in a good way. I find it's best to know yourself how these things work, and where you could take advantage of manual editing normals. Areas that look fine don't need to be touched, majority of it will be compensated by the…