Guys, I am trying to build ue4.sln with visual studio community 2015. I am getting this: The build tools for v141 cannot be found. Install v141 to build using the v141 build tools. I can't right click ue4 and click build. It says ue4 is incompartible. I downloaded vxgi 4.17. Any ideas on what I should do?
Currently experimenting with dynamic lighting in ue4 using LPV. Any way to add indirect shadows or fake this using dynamic light? I think LPV has improved-no light leaks.
VXGI Install question: I am seeing the 4.17 branch, can't find a 4.16 version. Can one download and build the 4.17 with a 4.16 ue4 version? From the thread here; https://forums.unrealengine.com/community/general-discussion/90111-nvidia-vxgi-integration/page7 4.14 seems to be the stable version of VXGI. So can this be used…
Better refinement with ue4 lpv. I noticed the shadows on the floor created by the door openings shift or get distorted when I move the camera. LPV isn't there yet. Wish we could have realtime gi and shadows. Maybe in the next 3 years.
@Maximum-Dev Sorry. The last image was me still trying to get lpv to look better without ssao. It wasn't done with lightmass. I am trying to build ue4 vxgi but it seems Visual Studio community 2017 has issues. So I am gonna have to get Visual Studio community 2015.
@leleuxart Thanks for the info. I tried the distance field and I got really weird splotches of black on the walls with barely noticeable indirect dark shadows. I think I will have to get my hands on Nvidia's voxel GI and test it out. Hopefully, my pc holds up and doesn't get burnt lol :) EDIT: Gave ue4 another spin with…
Lionhead Studios were working hard on revamping UE4's LPV. I had a lot of hopes going for it, but once Microsoft killed Fable Legends and shut down the studio, that killed any excitement I had left for real time GI. I recall an Epic employee once said on the Unreal forums they integrated the last of Lionhead's tech into…
Guys,I have a new scene I set up in ue4 with movable directional light and movable skylight. I have set them to vxgi indirect lighting. I also added a postprocess volume and whenever I enable diffuse tracing. Nothing happens. There is no vxgi lighting. Is there something I am doing wrong. Whereas the sample files like the…
Some other engines already do. UE4, not likely even in 3 years. For large scale AO you're after you need something like VXAO/VXGI which as Brian mentioned isn't very good solution in terms of performance. Your other option is to try out HBAO+ with some tweaking you can get acceptable large scale AO and performance is…
The VXGI branch is completely separate and doesn't even require the launcher (since it's built from source code), so it doesn't matter which version of ue4 you have I've done some tests in VXGI and I personally really like it, and as for the performance, I found changing the following console commands help tremendously…