Gonna be honest, I didn't even notice that you could see both textures in those areas. The tutorial you linked uses Photoshop to edit the textures before linking them in the material editor right? I would check to see if the opacity on your metal texture is less than 100% inside Photoshop (I can't remember which way the…
My bad, I had the "editable poly" rather than "edit poly" but just to be sure I did it again me and collapsed everything. It did correct the overlapping by erasing my Metal texture. I try to re-apply it and still the same issue than before :/ And I checked my Photoshop and no, I'm certain that this is not the issue since…
Hi! Thanks for helping! This is what my material editor looks like, and the button looks like yours : My modifier stack is simply an edit Poly. Before I had an Unwrap UVW, but I collapse it. And yeah I used Scanline, but just to be sure I tried also with Mental Ray and it does the same thing: all wood. But your textures…
Hi Lilium! This is quite interesting, I'm getting a fine result: What does the "show shaded material in viewport button look like for you? It should look like this: Make sure it is the blue ball, and not the black one on the icon. Make sure the icon is highlighted too. If that doesn't fix it, I have a few questions. What…