Does pre-skinned local normal (position) help you? https://forums.unrealengine.com/showthread.php?137183-How-to-use-Pre-skinned-local-normal-(or-position)-material-nodes-to-overlay-textures-on-characters
Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx