Hi, is Triplanar Mapping for animated objects possible? I have tried world aligned texture with local position as input, but the local inputs is based on the mesh UVs, so it makes no sense. And the triplanar stuff for characters only works with vertex shader. Thx
been looking everywhere for something like this but how does the customize UV part work. im a little lost there. I recently started using unreal for work.
Does pre-skinned local normal (position) help you? https://forums.unrealengine.com/showthread.php?137183-How-to-use-Pre-skinned-local-normal-(or-position)-material-nodes-to-overlay-textures-on-characters